AI Insights · Timothy · December 2021
Top 5 Match 3 Games on iOS in France for Q4 2021
Discover the performance trends of the top 5 Match 3 games on iOS in France during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Match 3 games on iOS in France showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics:
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. observed notable fluctuations in its weekly revenue, starting at approximately $51.5K and peaking at around $237K by the end of December. Weekly downloads for the game remained relatively stable, with a slight increase towards the end of the quarter, reaching about 3.1K in the final week. The game maintained a consistent number of weekly active users, hovering around 85K to 95K throughout the quarter.
Puzzles & Survival from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED had a steady weekly revenue, ranging between $37.3K and $62.5K. Downloads showed a declining trend mid-quarter but picked up towards the end with 1.3K in the last week of December. The weekly active users for the game ranged from approximately 4K to 4.5K during the period.
Empires & Puzzles: Match 3 RPG by Small Giant Games experienced a peak in weekly revenue of about $66.4K in late November, with other weeks generally seeing revenue between $33.6K and $49.1K. Downloads saw a gradual increase, culminating in 1.2K in the final week of December. The game’s active users fluctuated slightly, from around 11.7K to 14.1K over the quarter.
Bubble Witch 3 Saga from King maintained a fairly consistent weekly revenue, averaging around $4.7K to $5.3K. The game saw an upward trend in downloads, reaching approximately 2.5K in the last week of December. Weekly active users for the game were stable, ranging between 22.8K and 26.2K throughout the quarter.
Best Fiends - Match 3 Puzzles by Seriously had its weekly revenue peaking at about $6.2K in early December, while other weeks saw figures between $3.3K and $5.2K. Downloads fluctuated, hitting a high of 1.3K in mid-October and ending the quarter with around 694. The game’s active users ranged from 7.2K to 9.7K during this period.
For more detailed insights, visit Sensor Tower.